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Info_Mac IV CD-ROM (Pacific HiTech Inc.)(August 1994).iso
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MicroBridge Demo Folder
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Comparison
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Text File
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1992-11-07
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3KB
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64 lines
Comparison of Artworx Bridge 6.0 with Micro Bridge Companion on
the Macintosh computer
Feature MBC B6.0
-------------------------------------------------------------
View all hands at any time Y N
More than one human can play Y N
Multiple Playing Levels Y N
Rotate Hands when replaying deal Y N
Select hand or partnership to
receive the best hand Y N
Can ask for specific Random Deal Y N (1)
Bidding Flowcharts Y N
Options files Y N
Hand Evaluation Y N
Auction Interpretation Y N
On-Line help Y N
Specify a contract Y N
Specify an opening lead Y N (2)
Automatically plays singletons Y N
Four optional bidding conventions Y N
Bridge Match Y N (3)
Set dealer and vulnerability before deal Y N
Take back bids or plays Y N
Ask for a hint during bidding or play Y N (4)
Smart claim or concede Y N (5)
Save Commentary Text with deals Y N
Easy to Use Deal Entering Interface Y N (6)
Playing Suggestions Y N
Memory Required to Run 512K 1,974K
(1) The Micro Bridge Companion provides over two billion random
deals. Each of these deals has a deal number which can be used to
recreate that deal. In Bridge 6.0, once a random deal has been played
there is no way to get that exact deal back at a later time.
(2) If you are playing North or South as declarer, the program will
allow you to specify East or West's opening lead as defense if
desired. This is especially useful when replaying a hand to see if
you would have made your contract with a different opening lead.
(3) Bridge Match lets you play a duplicate bridge match of 1-16
boards against the computer or another player and calculate the
results in IMPS, total points, or Board-A-Match.
(4) In Bridge 6.0, you can ask the computer to make a play for you but
you can't ask for a hint for what to play. Since you can't take back
plays you must accept the play. In Micro Bridge Companion, you can
ask for a play hint and then decide if you want to use or ignore it.
(5) If you claim or concede during the play of the hand, the Micro
Bridge Companion computer opponent will determine how many
tricks should be given to each partnership (by playing out the rest of
the hand in memory) and then asks you to accept or deny its offer.
(6) In the Micro Bridge Companion it is extremely easy to enter
hands. You can enter cards into any hand at the same time, and you
don't need to enter all the cards. For example, you can enter just the
important cards and then press the "Deal Remaining Cards" button to
distribute the remaining cards. If you are typing in a deal from a
newspaper, you only need to enter the first three hands and the
computer will deal the rest.